Actar, “accurate representation”,Touhou. A list and more.

Very accurate character representation! Compare below.






The release of figma Reimu makes me feel two things: anticipation, and unease. I’m feeling anticipation because it’s an accessible figure for reasonably high quality and the fun accessories, and unease because of an upcoming precedent that would happen because of it’s upcoming release.
tl;dr, A list of three problems with “accurate” and Reimu:
1. “Representations” are actually interpretations instead
2. Just because it’s Max Factory = definitive Reimu look?
3. 2d to 3d isn’t an airtight adaptation
stop whining too much about accurate representations of a character. Appearances are still a matter of taste and the choices/alternatives made available.
Just to know what kind of precedent we are looking at, here’s what Actar had to say about figma Reimu being unveiled. The original post says this:
“Also happy that there will be a figma version released as I always prefer a more accurate representation of a character as opposed to the cute-chibi nendoroid form. So will get the Figma instead and that would also save me some cash.”
Next to that post, I did say that Actar’s comment about character accuracy was wrong. If you look at the gamut of representations of Reimu, that too is thrown into question, it’s not really “representations” as they are interpretations. Even ZUN keeps changing how Reimu looks. The only one that seems to show form of consistency is the way Alphes portrays Reimu.
That being said, it’s a gaping flaw when Actar mentions the word “accurate” in a Touhou-related topic.
The status of figma with regards to figurine quality and the idea of being character-accurate or proportionate places it in the minds of people as being somewhere on the top of a hierarchy of figure brands and lines. There’s not much of a divergence of appearance between the character art/official pin-up art and the Max Factory figures. The only thing that’s worrying then, is, that the idea of Reimu as portrayed by the figma version would be simply thought of as the “official version”. The irony to this is that, even the official versions may vary.
In fact, the figma version of Reimu closely resembles that of the style of Griffon’s line of Touhou figures. It’s practically an articulated adaptation.
That being said, the “accurate representation of a character” that would follow “official versions” for Reimu would have to take ZUN’s art style ounce-per-ounce. Doing that would be unfeasible and would be akin to turning a banana split into a fruit salad, if you know what I mean.
In the end, what ends up happening is that interpretations, rather than representations of some sort of official accuracy are produced. Even punyari has come to the same notion when he reviewed the Griffon Reimu figure:
“I say that there really is no “right” way to draw Reimu, just like Miku, I have seen so many drawing styles and ages. The correct look for Reimu is up to the artist.”
Secondary to this, there does have to be some semblance to the character. In that case, making a figurine of a character has to come within a certain range of style and proportion. This is what you call “keeping it in the ball park”. Of course, there have been some crappy figures produced over the years and we can clearly say that they’ve knocked the ball out of the park. With regards to keeping it in the ball park, the problem with figurines being produced after a character/series appears in more than one media(game vs. visual novel vs. animation vs. comic) is to either stick to one style of the character as it appears in that form of media, or try to produce a design that reconciles the stylistic differences.
An example of having to pick between a depiction from one of the media is with the Koihime Musou figures. They either pick the visual novel version of the character design from Dogekobo or pick the animation design from Baseson.
Reconciling the character designs would be like Beat’s 1/8th Shana set of figures, which is discussed by Polyvinyl Crush:
“here is also the difficulty in taking something from a 2D medium and translating it into a 3D medium. There is also the difficulty in taking series with many incarnations, like Shakugan no Shana, and making the multiple character designs work. On top of all that, the face itself is the single hardest thing to sculpt and then reproduce a thousand times.”
There will, or may be times when the resulting reconciliation would homogenize or generificate the figure’s appearance, especially the face. That’s risky nevertheless.
Remember, the creation of a figure from a set of drawings is already a process of interpreting and adapting from one format to another. The process is very much like transferring an artist’s illustration to a set of books or printed matter before the time that chromolithography was created. Back then, the engravers who translated the artist’s illustration on the wooden printing blocks couldn’t accurately translate the work, and thus, an interpretation was made. The difference between then and now is that that was a transferrence between printed mediums. Today, the divergence is drastically cross-media, 2d to 3d. I would say that yes, that means having to consider that adaptation/translation of mediums would require working within a ballpark figure of tastes.
I’m afraid that people would consider the figma Reimu version as the “most ideal” or the definitive idea of portraying Reimu. The comparisons I’ve shown should make you more aware of the problem sometimes when the word “accurate representation” of a character is used.
This entry was posted on October 17, 2009 at 11:57 am and is filed under action figure, action figures, figma, figurine, rant. You can subscribe via RSS 2.0 feed to this post's comments.
Tags: 1/8, accuracy, actar, character design, figma, list, max factory, postmodernism, rant, reimu, sculpting, stylistic preference, touhou
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October 17, 2009 at 7:19 pm
Well, isn’t what Actar is saying that he just prefers a non-SD figure to an SD one?
October 17, 2009 at 9:24 pm
If only he said that, and just that.
Count how many times Actar says the word ” accurate” in one of his review videos. Then count how many review videos he’s thrown that word around.
October 18, 2009 at 2:42 am
LOL, that guy is a figma fanboy on crack. He uses “anime accurate” in his figma reviews like a Hummer on gas.
I agree with what you said in your post, but everything boils down to personal preference. Most people just prefer to have their figures “anime accurate”…regardless of the source material for that figure. Though the term is used so often that it’s lost its meaning.
If you look at any figure and compare it to the anime, you’ll find that all of them will have slight deviations. Heck, you’ll find differences if you compare a character in episode 1 to the same character in episode 5. How can something be “accurate” when its original source is inconsistent?
October 27, 2009 at 10:20 pm
Case in point, Tommy — “Yoake mae yori ruriiro na”
October 18, 2009 at 9:33 am
I guess the measuring stick is the character reference art/lineart that the animators base their stuff upon. Mostly, they would come within the ballpark range.
October 27, 2009 at 10:26 pm
“I’m afraid that people would consider the figma Reimu version as the “most ideal” or the definitive idea of portraying Reimu. The comparisons I’ve shown should make you more aware of the problem sometimes when the word “accurate representation” of a character is used.”
Wasn’t that was ZUN was saying about the anime adaptaion?
October 27, 2009 at 10:37 pm
Ah yes, the Maikaze animation. Zepy’s post is close to what I did say about what is “real” or “ideal” getting supplanted.
Aside, I wonder how long Actar will keep throwing around that phrase, and if he will even throw it around for the figma Reimu review. My gut instict says that 85% of people will kiss Actar’s feet as usual for the review, the last 15% will be ragging about Reimu’s “official look” a few months from now.
On yet another note, just how many figure review blogs do people actually need?
October 27, 2009 at 10:37 pm
I don’t get what you’re saying. Could you explain?
November 3, 2009 at 5:34 pm
as many as possible. That way, there are more opinions, and contrasting viewpoints help a buyer decide which is the best. Also, there are so many figures out there, we need a lot of bloggers to review them all
November 3, 2009 at 5:43 pm
The Yokae mae yori ruriiro na? It was an (awesome) AVG that was adapted into a (Shitty) anime. The first episode had okay animation, but the third…
for example
Game CG
http://static.minitokyo.net/view/24/34/246724.jpg
Ep.1 Cap
http://www.basugasubakuhatsu.com/blog/screencaps/Yoake%20Mae%20Yori%20Ruri%20Iro%20Na%2031.jpg
Ep.3 Cap
http://animeafterglow.files.wordpress.com/2006/10/cresentlove_34.jpg